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- '''
- Created on 7 nov. 2016
- Game Grid
- @author: olinox
- '''
- from core.Cell import Cell
- from core.constants import GRID_GEOMETRIES
- from core.geometry import triangle, rectangle, line, zone
- from core.pathfinder import pathfinder
- class Grid(object):
- def __init__(self, geometry, width, height):
- self._geometry = geometry
- self._width = width
- self._height = height
- self._cells = {}
-
- # properties
- @property
- def geometry(self):
- return self._geometry
-
- @geometry.setter
- def geometry(self, geometry):
- if not geometry in GRID_GEOMETRIES:
- raise ValueError("'geometry' has to be a value from GRID_GEOMETRIES")
- self._geometry = geometry
-
- @property
- def width(self):
- return self._width
-
- @width.setter
- def width(self, width):
- if not isinstance(width, int) or not width > 0:
- raise ValueError("'width' has to be a strictly positive integer")
- self._width = width
-
- @property
- def height(self):
- return self._height
-
- @height.setter
- def height(self, height):
- if not isinstance(height, int) or not height > 0:
- raise ValueError("'width' has to be a strictly positive integer")
- self._height = height
-
- def cell(self, coord):
- # temporary
- try:
- return self._cells[coord]
- except KeyError:
- x, y = coord
- cell = Cell(self._geometry, x, y)
- self._cells[coord] = cell
- return cell
-
- # methods
- def cases_number(self):
- return self.height * self.width
-
- def in_grid(self, x, y):
- """return True if the coordinates are in the grid"""
- return (x > 0 and x <= self._width and y > 0 and y <= self._height)
-
- def line(self, x1, y1, x2, y2):
- return line.line2d(self.geometry, x1, y1, x2, y2)
-
- def line3d(self, x1, y1, z1, x2, y2, z2):
- return line.line3d(self.geometry, x1, y1, z1, x2, y2, z2)
-
- def triangle(self, xa, ya, xh, yh, iAngle):
- return triangle.triangle(self.geometry, xa, ya, xh, yh, iAngle)
-
- def triangle3d(self, xa, ya, za, xh, yh, zh, iAngle):
- return triangle.triangle3d(self.geometry, xa, ya, za, xh, yh, zh, iAngle)
- def rect(self, x1, y1, x2, y2):
- return rectangle.rect(x1, y1, x2, y2)
-
- def hollow_rect(self, x1, y1, x2, y2):
- return rectangle.hollow_rect(x1, y1, x2, y2)
- def path(self, x1, y1, x2, y2):
- return pathfinder.path( self, (x1, y1), (x2,y2) )
-
- def zone(self, x, y):
- return zone.zone(self.geometry, x, y)
-
- class HexGrid(Grid):
- def __init__(self, width, height):
- Grid.__init__(5, width, height)
- class SquareGrid(Grid):
- def __init__(self, width, height):
- Grid.__init__(4, width, height)
-
-
- if __name__ == '__main__':
- gr = Grid(5, 100, 100)
- print(gr.cases_number())
-
- print(gr.line(1,1,5,10))
- print(gr.line3d(1,1,1,5,10,10))
-
- print(gr.triangle(1,1,5,10,triangle.ANGLES[1]))
- print(gr.triangle3d(1,1,1,5,10,10, triangle.ANGLES[1]))
-
- print(gr.path(1,1,5,10))
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