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- # -*- coding: utf-8 -*-
- '''
- Fonctions communes
- '''
- import os
- from random import randint
- import time
- from PyQt4.QtCore import SIGNAL, Qt, QString
- from PyQt4.QtGui import QDialog, QApplication
- import cPickle as pickle
- from ui.ecran_confirmation import Ui_cfrm_fenetre
- from ui.ecran_saisie import Ui_saisi_fenetre
- from ui.ecran_message import Ui_msg_fenetre
- ppal = os.path.abspath(os.path.join(os.path.dirname(os.path.realpath(__file__)), os.pardir))
- def rep(nature):
- """retourne le chemin du repertoire demande, le cree s'il n'existe pas
- (!!!) ne retourne que les chemins fixes (ne comprenant pas de part variable)"""
- #premier niveau de rep
- if nature == "app":
- retour = ppal
- elif nature == "rsc":
- retour = os.path.join(ppal, "rsc\\")
- elif nature in ["mat", "jeu"]:
- retour = os.path.join(ppal, "mat\\")
- elif nature in ["parties", "partie", "mde", "grp", "cbt"]:
- retour = os.path.join(ppal, "parties\\")
- elif nature in ["profils", "profil", "reception"]:
- retour = os.path.join(ppal, "profils\\")
- elif nature == "tmp":
- retour = os.path.join(ppal, "tmp\\")
- if not os.path.isdir(retour): os.mkdir(retour)
- #2e niveau
- if nature in ["partie", "mde", "grp", "cbt"]:
- s = sessionEnCours()
- partie = s.partie()
- retour = os.path.join(retour, "{}\\".format(partie))
- elif nature in ["profil", "reception"]:
- s = sessionEnCours()
- partie = s.util()
- retour = os.path.join(retour, "{}\\".format(partie))
- elif nature == "jeu":
- s = sessionEnCours()
- jeu = s.jeu()
- retour = os.path.join(retour, "{}\\".format(jeu))
- if not os.path.isdir(retour): os.mkdir(retour)
- #3e niveau
- if nature in ["reception", "mde", "grp", "cbt"]:
- retour = os.path.join(retour, "{}\\".format(nature))
- if not os.path.isdir(retour): os.mkdir(retour)
- return retour
- def uid(prefixe = ""):
- """construit un identifiant unique de 10 caracteres"""
- #representation de la date (annee/mois/jour/heure/min/seconde)
- base = ["a","b","c","d","e","f","g","h","i","j","k","l","m","n", \
- "o","p","q","r","s","t","u","v","w","x","y","z", \
- "A","B","C","D","E","F","G","H","I","J","K","L", \
- "M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z", \
- "2","3","4","5","6","7","8","9"]
- dat = time.gmtime()
- a = dat[0] ; m = dat[1] ; j = dat[2] ; h = dat[3] ; mn = dat[4] ; s = dat[5]
- a_, m_, j_, h_, mn_, s_ = base[(int(a)-2000)], base[int(m)], base[int(j)], base[int(h)], base[int(mn)], base[int(s)]
- #ajout de 2 caracteres aleatoires
- c1 = base[randint(0,59)] ; c2 = base[randint(0,59)]
- #concatenation
- if len(prefixe) >= 2:
- p_ = prefixe[0:2]
- else:
- while len(prefixe) < 2:
- prefixe += "-"
- p_ = prefixe
- retour = "{}{}{}{}{}{}{}{}{}".format(p_, a_, m_, j_, h_, mn_, s_, c1, c2)
-
- return retour
- def enregistrerSous(objet, cible):
- """enregistre l'objet dans le fichier cible"""
- with open(cible, 'wb') as f:
- pickle.dump(objet, f, protocol=pickle.HIGHEST_PROTOCOL)
- f.close()
- def charger(fichier):
- """charge l'objet depuis le fichier demande"""
- fichier = "{}".format(fichier)
- #on recupere l'objet
- # try:
- with open(fichier, 'rb') as f:
- objet = pickle.load(f)
- f.close()
- # except IOError:
- # objet = None
- return objet
- def sessionEnCours():
- """retourne la donnee demandee de la session idS"""
- arg = QApplication.argv()
- idS = arg[1]
- s = charger(os.path.join(os.path.join(ppal, "tmp\\"), "{}.tmp".format(idS)))
- return s
- class Session(object):
- def __init__(self):
- self._idS = uid("se")
- self._idU = "defaut" #id utilisateur
- self._idP = "defaut" #id partie
- self._idJ = "defaut" #id du jeu (materiels)
- self.enregistrer()
- def idS(self):
- return self._idS
- def fichier(self):
- return os.path.join(os.path.join(ppal, "tmp\\") , "{}.tmp".format(self._idS))
- def enregistrer(self):
- enregistrerSous(self, self.fichier())
-
- def util(self):
- return self._idU
-
- def majUtil(self, idU):
- self._idU = idU
- self.enregistrer()
- def partie(self):
- return self._idP
-
- def majPartie(self, idP):
- self._idP = idP
- self.enregistrer()
- def jeu(self):
- return self._idJ
-
- def majJeu(self, idJ):
- self._idJ = idJ
- self.enregistrer()
-
- def fin(self):
- try:
- os.remove(self.fichier())
- except:
- pass
- ### balancer ces trucs dans les règles de jeu?
- def lstLibEtats(typMat):
- """liste des noms des statuts qui peuvent affecter les combattants et decors"""
- if typMat == "cb":
- return {0: "Indemne", 1: "Légèrement blessé", 2: "Blessé", 3:"Grievement blessé", 4: "Hors-combat"}
- else:
- return {0: "Indemne", 1: "Abîmé", 2: "Endommagé", 3:"Très endommagé", 4: "Détruit"}
- def lstLibStatuts():
- """liste des noms des statuts qui peuvent affecter les combattants et decors"""
- return {0: "Etourdi", 1: "Gelé", 2: "Paralysé", 3:"Empoisonné", 4: "Brûlé", 5:"Verrouillé"}
-
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