commun.py 5.2 KB

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  1. # -*- coding: utf-8 -*-
  2. '''
  3. Fonctions communes
  4. '''
  5. import os
  6. from random import randint
  7. import time
  8. from PyQt4.QtGui import QApplication
  9. import cPickle as pickle
  10. ppal = os.path.abspath(os.path.join(os.path.dirname(os.path.realpath(__file__)), os.pardir))
  11. def rep(nature):
  12. """retourne le chemin du repertoire demande, le cree s'il n'existe pas
  13. (!!!) ne retourne que les chemins fixes (ne comprenant pas de part variable)"""
  14. #premier niveau de rep
  15. if nature == "app":
  16. retour = ppal
  17. elif nature == "rsc":
  18. retour = os.path.join(ppal, "rsc\\")
  19. elif nature in ["mat", "jeu"]:
  20. retour = os.path.join(ppal, "mat\\")
  21. elif nature in ["parties", "partie", "mde", "grp", "cbt"]:
  22. retour = os.path.join(ppal, "parties\\")
  23. elif nature in ["profils", "profil", "reception"]:
  24. retour = os.path.join(ppal, "profils\\")
  25. elif nature == "tmp":
  26. retour = os.path.join(ppal, "tmp\\")
  27. if not os.path.isdir(retour): os.mkdir(retour)
  28. #2e niveau
  29. if nature in ["parties", "mde", "grp", "cbt"]:
  30. s = sessionEnCours()
  31. partie = s.partie()
  32. retour = os.path.join(retour, "{}\\".format(partie))
  33. elif nature in ["profil", "reception"]:
  34. s = sessionEnCours()
  35. partie = s.util()
  36. retour = os.path.join(retour, "{}\\".format(partie))
  37. elif nature == "jeu":
  38. s = sessionEnCours()
  39. jeu = s.jeu()
  40. retour = os.path.join(retour, "{}\\".format(jeu))
  41. if not os.path.isdir(retour): os.mkdir(retour)
  42. #3e niveau
  43. if nature in ["reception", "mde", "grp", "cbt"]:
  44. retour = os.path.join(retour, "{}\\".format(nature))
  45. if not os.path.isdir(retour): os.mkdir(retour)
  46. return retour
  47. def uid(prefixe = ""):
  48. """construit un identifiant unique de 10 caracteres"""
  49. #representation de la date (annee/mois/jour/heure/min/seconde)
  50. base = ["a","b","c","d","e","f","g","h","i","j","k","l","m","n", \
  51. "o","p","q","r","s","t","u","v","w","x","y","z", \
  52. "A","B","C","D","E","F","G","H","I","J","K","L", \
  53. "M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z", \
  54. "2","3","4","5","6","7","8","9"]
  55. dat = time.gmtime()
  56. a = dat[0] ; m = dat[1] ; j = dat[2] ; h = dat[3] ; mn = dat[4] ; s = dat[5]
  57. a_, m_, j_, h_, mn_, s_ = base[(int(a)-2000)], base[int(m)], base[int(j)], base[int(h)], base[int(mn)], base[int(s)]
  58. #ajout de 2 caracteres aleatoires
  59. c1 = base[randint(0,59)] ; c2 = base[randint(0,59)]
  60. #concatenation
  61. if len(prefixe) >= 2:
  62. p_ = prefixe[0:2]
  63. else:
  64. while len(prefixe) < 2:
  65. prefixe += "-"
  66. p_ = prefixe
  67. retour = "{}{}{}{}{}{}{}{}{}".format(p_, a_, m_, j_, h_, mn_, s_, c1, c2)
  68. return retour
  69. def enregistrerSous(objet, cible):
  70. """enregistre l'objet dans le fichier cible"""
  71. with open(cible, 'wb') as f:
  72. pickle.dump(objet, f, protocol=pickle.HIGHEST_PROTOCOL)
  73. f.close()
  74. def charger(fichier):
  75. """charge l'objet depuis le fichier demande"""
  76. fichier = "{}".format(fichier)
  77. #on recupere l'objet
  78. try:
  79. with open(fichier, 'rb') as f:
  80. objet = pickle.load(f)
  81. f.close()
  82. except IOError:
  83. objet = None
  84. return objet
  85. def sessionEnCours():
  86. """retourne la donnee demandee de la session idS"""
  87. arg = QApplication.argv()
  88. idS = arg[1]
  89. s = charger(os.path.join(os.path.join(ppal, "tmp\\"), "{}.tmp".format(idS)))
  90. return s
  91. class Session(object):
  92. def __init__(self):
  93. self._idS = uid("se")
  94. self._idU = "defaut" #id utilisateur
  95. self._idP = "defaut" #id partie
  96. self._idJ = "defaut" #id du jeu (materiels)
  97. self.enregistrer()
  98. def idS(self):
  99. return self._idS
  100. def fichier(self):
  101. return os.path.join(os.path.join(ppal, "tmp\\") , "{}.tmp".format(self._idS))
  102. def enregistrer(self):
  103. enregistrerSous(self, self.fichier())
  104. def util(self):
  105. return self._idU
  106. def majUtil(self, idU):
  107. self._idU = idU
  108. self.enregistrer()
  109. def partie(self):
  110. return self._idP
  111. def majPartie(self, idP):
  112. self._idP = idP
  113. self.enregistrer()
  114. def jeu(self):
  115. return self._idJ
  116. def majJeu(self, idJ):
  117. self._idJ = idJ
  118. self.enregistrer()
  119. def fin(self):
  120. try:
  121. os.remove(self.fichier())
  122. except:
  123. pass
  124. ### balancer ces trucs dans les règles de jeu?
  125. def lstLibEtats(typMat):
  126. """liste des noms des statuts qui peuvent affecter les combattants et decors"""
  127. if typMat == "cb":
  128. return {0: "Indemne", 1: "Légèrement blessé", 2: "Blessé", 3:"Grievement blessé", 4: "Hors-combat"}
  129. else:
  130. return {0: "Indemne", 1: "Abîmé", 2: "Endommagé", 3:"Très endommagé", 4: "Détruit"}
  131. def lstLibStatuts():
  132. """liste des noms des statuts qui peuvent affecter les combattants et decors"""
  133. return {0: "Etourdi", 1: "Gelé", 2: "Paralysé", 3:"Empoisonné", 4: "Brûlé", 5:"Verrouillé"}