''' @author: olivier.massot, 2019 ''' ship = Ship(0) ship.update(3,3,0,1,0,1) ennemy = Ship(1) ennemy.update(1,1,0,1,0,0) barrel1 = Barrel(10) barrel1.update(8,2,40,0,0,0) barrel2 = Barrel(11) barrel2.update(4,2,50,0,0,0) mine = Mine(20) mine.update(10, 2) entities = {0: ship, 1: ennemy, 20: mine} # entities = {0: ship, 1: ennemy, 10: barrel1, 11: barrel2, 20: mine} seen = [0, 1]